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All work06 — Real-Time Gaming

Poker App

Real-time multiplayer poker with matchmaking and tournament support — the latency-sensitive half of a gaming platform.

Sector
Real-time gaming
Scope
Game server · Matchmaking · Tournaments
Users
Players at a shared table
Status
Shipped
Poker app — NLH and OFC tables, the lobby with sit-and-go and friends play, the chip store and the reward calendar
01The brief

Poker is unforgiving to build because every player at a table has to see the same hand in the same order, and a dropped connection cannot be allowed to decide a pot.

We built the real-time layer: table state that survives a reconnect, matchmaking that fills seats without stalling, and a tournament structure that runs blind levels and payouts on its own.

02What we built

The table, the lobby, and the store behind them.

No-limit hold'em table running it twice, with pot-fraction bet sizing under the board
Open-face Chinese table — both players’ rows set, with the hand to sort along the bottom
Store — chip and gem packages under a promoted casino event
Lobby — sit-and-go and friends play, with join and host as the two ways in
03How we worked
  1. Discovery before specification

    Before a feature was specced we watched people do the job it replaces. The spec usually changes after that, and it is cheaper to change it then.

  2. A shared channel, not an account manager

    The client had a channel with the engineers writing the code, and a standing invitation to the morning standup.

  3. Something on staging every week

    Work was judged by using it rather than by reading a percentage. Two-week plans, re-planned on Fridays, so a wrong assumption cost a sprint instead of a quarter.

  4. Reviewed, tested, handed over

    Every change was read by a second engineer before it merged. Tests, a README and a recorded walkthrough came with the handover.

Next projectNovaland Group

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